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CV - Morten Sylvest Nøhr (110278) Updated May 2026
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MORTEN SYLVEST NØHR Architect | AI Adoption Strategist | Computational Designer Copenhagen, Denmark • +45 31 18 15 63 • mortensylvest@gmail.com • linkedin.com/in/mortensylvestnoehr PROFESSIONAL SUMMARY Architect with 12+ years of experience bridging technology and people across creative industries. Specialized in AI implementation, organizational transformation, and technical communication at scale. Proven ability to develop frameworks, lead large-scale adoption initiatives, build custom AI solutions, and translate complex concepts for diverse professional audiences. Track record of delivering strategic value through combination of domain expertise, technical depth, and change management capability. PROFESSIONAL EXPERIENCE Ramboll — Senior AI Adoption Consultant 2025 – Present | Copenhagen, Denmark AI Maturity Framework & Strategic Positioning Developing comprehensive AI maturity framework documenting organizational progression from tool exploration through embedded workflow change. Addresses fundamental adoption barriers: AI literacy gaps (preparation, prompting, verification), role-specific implementation challenges, and complexity management across architectural/engineering disciplines. Conducting micro-boundary crossing analysis: Tracking individuals crossing disciplinary boundaries via AI (engineers building Revit plugins, architects absorbing visualization work). Identified as leading indicator of organizational transformation more meaningful than aggregate usage metrics. Enterprise-Scale Communication (18,000+ Global Employees) Primary content author: Foundational global lessons on AI fundamentals (Co-Pilot, RamGPT). Delivered enterprise-wide to 18,000+ Ramboll employees across offices globally. Established core narrative positioning AI as domain-relevant rather than generic tool. Live demonstration sessions: Interactive workshops on AI tool usage, workflow integration, practical prompt engineering. Built expertise in translating cutting-edge AI capability to practitioner-level understanding across diverse technical backgrounds. Product communications: Main contributor to landing pages, product documentation, and user guidance for AI products (Co-Pilot, RamGPT). Designed messaging for diverse technical and non-technical audiences within large organization. Origami: AI-Assisted Report Writing Adoption (Q3–Q4 2025) Architected adoption initiative across multiple teams. Developed user/task/software matching methodology to assess adoption fit and distribute risk. Created diagnostic screening forms identifying which projects were viable for AI-assisted report writing. Built supporting tools: AI assistant for reverse-engineering existing reports to extract chapter structure and prompts; VS script (using RamGPT) to extract data from Excel into LLM-friendly formats; video guides, Tips & Tricks documentation, expectation management frameworks. Produced change management case study documenting adoption friction: AI maturity gaps, template design challenges (mixing brief analysis with template creation), business model constraints (utilization billing vs. fixed-fee), data source fragmentation, resistance from non-adopters. Impact: Established replicable methodology for evaluating AI-assisted workflow adoption across Ramboll, distinguishing surface-level tool exploration from deep organizational change. &SHUFL Kitchens — AI & Software Development Lead September 2022 – November 2024 | Copenhagen, Denmark Parametric 3D Kitchen Design Software Built integrated parametric sketching and production software for 12-person custom kitchen firm. Translated complex kitchen solutions into 3D geometry generator using Rhino/Grasshopper/C#. Programmed parametric generators for floorplan/room building, preset cabinet creation, open shelf customization. Created intuitive user interface handling ~180 dropdown fields and input parameters. Set up materials, textures, lighting/cameras for realistic Vray renderings. Implemented PDF outputs with product codes and price calculations. Impact: Integrated workflow saved company time and cost on each kitchen design from sketch to installation. Enabled standardization without sacrificing customization—business transformation from bespoke hand-design to parametric systems. Tech stack: Rhino 3D, Grasshopper, Vray, C#. Project management: SCRUM (Monday.com). "UGLE" AI-Powered Office Assistant Designed and deployed enterprise AI assistant accessible via Slack. RAG workflow (Retrieval-Augmented Generation) with company-specific knowledge base. Assistant answers technical questions, provides product pricing, accesses meeting summaries, searches internal image/drawing databases—all in natural language. Data engineering: Analyzed 80,000 business emails using Google Cloud API + Python + Matplotlib + OpenAI API to identify customer trends. Converted Excel-based price calculator to web frontend (Firebase, Claude API) for accessibility. Deployment: Google Cloud, Slack API, OpenAI API, Chroma vector database. Developed prompt engineering discipline and knowledge base curation practices (understanding hallucination trade-offs, language/information quality impact). Impact: Huge productivity boost for existing and new employees. Consolidated scattered knowledge (Dropbox folders, Slack channels, website, verbal knowledge) into single entry point. New team members access correct, usable answers from day one. FutureCompany — AI Workshop Facilitator 2023 – Present | Copenhagen, Denmark Designed and facilitated tailored AI image generation workshops for 10+ leading architecture firms (COBE, VLA Architects, Monstrum, Tredje Natur, Nord Architects, Zeso Architects, Vandkunsten, Kjær & Richter, N+P Arkitekter, and others). Trained 100+ architects and designers in AI tool implementation. Communicated complex AI concepts accessibly. Developed pedagogical training materials bridging technology and creative work. Created hands-on exercises and case studies to generate real engagement with AI potential. Research and exploration: Maintained expertise tracking rapid AI development. Evaluated Stable Diffusion (LookX interface), Midjourney, Flux, Automatic1111, Comfy UI. Researched LoRA training (Kohya) and controlnet techniques (Canny edges, depth maps). Key insight developed: AI image generation adds real value in early design stages—testing material settings, image moods, spatial atmospherics. Demonstrated current limits and concrete use cases while remaining open to participants' own experiments. Demystified AI for building sector. Royal Danish Academy (KADK) & FutureCompany — IT Instructor September 2020 – September 2022 | Copenhagen, Denmark Lead instructor in 3D modeling and visualization software (Rhino, SketchUp, Vray, Enscape, AutoCAD, Photoshop, Illustrator, InDesign). Taught 100s of professional architects, landscape architects, industrial designers, students, craftspeople with diverse technical backgrounds. Developed and authored comprehensive training manuals adapted to different learning levels. Specialized in bridging designers from 2D drawing to 3D modeling. Systemized knowledge into clear teaching frameworks and best-practice guides. Key pedagogical approach: Teaching tools from participants' own projects improved agility in finding design-specific solutions. Delivered clear introductions to technically challenging software—participants regularly reached out expressing gratitude for expanded toolsets. Impact: Demonstrated that teaching people new skills expands design capability significantly. Removed barriers to adoption of powerful tools. Stof og Luft — Founder & Principal Architect (Independent Practice) 2014 – Present | Copenhagen, Denmark Independent architecture and design studio serving municipalities, property developers, artists, galleries, design groups. Projects range from residential furniture design through municipality-scale urban strategy. 2023–2025: Integrated AI into design/production pipelines. Developed 3D parametric workflows (Grasshopper/Rhino). Deployed AI image generation (KREA, Midjourney, Stable Diffusion). Created vibe-coded interactive projects blending art, design, technology. Key clients: Municipality of Copenhagen, Naturstyrelsen (Nature Agency), Ramboll/HLA, Møbel Copenhagen, artist Malene Bach, BM industri, Between Designs Oslo, Lutzen Architects, JKM Architects. Learned through direct client communication and project execution: Design process at different scales, importance of clear communication (written/spoken), how to select and apply digital tools to save time and money, transforming raw design ideas into clear visual representations. Republikken — Architect, Design Director, Event & Communications Manager February 2012 – February 2014 | Copenhagen, Denmark 2500m² co-working space with 125 independent members. In-house architect designing and overseeing construction of 500m² new café with custom furniture (made on CNC/lasercutter), meeting rooms, prototype workshop. Managed prototype workshop (laser cutting, CNC milling). Responsible for all graphic work: folders, marketing material, email newsletters. Managed social media platforms and website updates. Event manager: Planned and executed events (up to 200 participants)—startup meetups, hackathons, inspirational talks, community gatherings. Developed strategic partnerships with creative companies. Built and strengthened Republikken's position as Copenhagen's leading co-working space. Impact: Successful events put Republikken on the co-working map in Copenhagen. High brand awareness drove fast occupancy expansion. Learned power of connecting people through meaningful events—strong community among 125+ members. Republikken — Digital Fabrication Manager August 2012 – January 2015 (concurrent role) | Copenhagen, Denmark Led fablab operations focusing on knowledge sharing and user training. Facilitated introductory laser cutting and CNC milling courses for professionals and students. Executed design projects for external customers (keychains, light signs, architecture models, food accessories, furniture prototypes). Developed user-friendly guides and workflows for complex technical equipment (laser systems, CNC, 3D printers). Broke down production workflows for professionals with varying technical skills. Impact: Introduced designers to rapid prototyping—gave them skills to develop prototypes independently rather than outsourcing or mass-producing unfinished designs. 100+ participants trained hands-on. NOVA5 Arkitekter — Design Architect August 2010 – April 2011 | Copenhagen, Denmark Schematic design and 3D modeling for educational facilities and outdoor learning spaces. Projects: activity house at Langkærparken, school library design (Langelinieskolen), classroom layouts, facade renovation visualizations, children's playground concept (Nørrebro Park School). Organized and led study trip to Manchester for firm. AI & VIBE-CODED PROJECTS The Hoodie Gamer / Art Factory — AI-Automated E-Commerce Platform 2025 – Present | Personal venture Designed and built end-to-end AI-powered print-on-demand business. Four-stage agentic pipeline: Prompt Engine → Image Generation → Curation & Upscaling → Automated Publishing. Frontend: React/Vite. Backend: Firebase (Firestore, Cloud Functions, Storage, Hosting). AI/ML: Claude API (vision + text), fal.ai (Flux Pro, Nano Banana 2), SeedVR (4× upscaling), Google Veo 3.1 (video), Gemini 3 Pro. Commerce: Gelato POD API + Etsy OAuth integration. Achievements: Architected async job orchestration (Firestore + Cloud Functions + real-time UI). Integrated five AI/commerce APIs. Built prompt engineering system with canonical instruction files (LISTING-AI.md) based on Etsy's published LLM semantic search research. Deployed 120+ active listings. Launched second brand (Shop A Mug) on same infrastructure. Demonstrates: End-to-end agentic AI system ownership. Business process analysis, tool selection, integration architecture, prompt design, monitoring, failure detection. Judgment on when automation adds value vs. when it doesn't. Crop Field Runner — Vibe-Coded Interactive Game 2025 – Present | Personal project Interactive endless-runner game extending conceptual framework of video artwork "Kilojoule" (2024). Player runs through three worlds—real crop fields (GPS-tracked Danish agricultural landscapes), consumption spaces (supermarket, logistics), digital data realms (voxel, wireframe)—experiencing energy transformation from soil to stomach. Mechanic: Energy depletion. Starts with kilojoules, loses energy during gameplay, collects food to survive. Core question: How much energy does it take to feed yourself? What systems remain invisible while you consume? Technical: Phaser 3 (web game engine), Meshy.ai (AI 3D modeling), Rhino 7 + Blender (asset optimization), Claude Opus 4.6 (game design/architecture), Node.js + Vite (build), Firebase Hosting. WebGL browser deployment, progressive web app support. Design: Tractor geometries from aerial photography become obstacles. Landscape palettes from GPS sites. Three-world system emphasizes supply-chain fragmentation. Collectibles (vegetables, grains, dairy) = energy, linking consumption to mechanical survival. Live: mortensylvest.studio/crop-field-runner. Related works: Kilojoule (60-second video artwork), Semi-automated Crop Field Drawings (penplotter series, 16 designs × 64 editions). TECHNICAL COMPETENCIES AI & Machine Learning: Claude API, OpenAI API, Stable Diffusion, Midjourney, KREA, Perplexity, NotebookLM, fal.ai, Google Veo, Gemini. RAG workflows, prompt engineering, vector databases (Chroma). LLM hallucination understanding and mitigation. 3D Modeling & Visualization: Rhino 3D, Grasshopper, Vray, Enscape, SketchUp, Blender, Meshy.ai Full-Stack Development: React, Vite, JavaScript, Node.js, Firebase (Firestore, Cloud Functions, Storage, Hosting), HTML/CSS, Web APIs, async job orchestration Game Development: Phaser 3, WebGL, GLSL shaders, Procedural generation Data & APIs: Python (data analysis, API integration), Google Cloud API, Slack API, Etsy API, Gelato API. Email analysis, business intelligence extraction. Design & CAD: Adobe Illustrator, Photoshop, InDesign, AutoCAD, Archicad, Revit, Bentley Programming Languages: C# (Grasshopper), JavaScript, Python, GLSL Project Management: SCRUM (Monday.com), agile iteration, stakeholder communication HARDWARE & DIGITAL FABRICATION Laser Systems: Universal Laser Systems, GCC Spirit, Aeon Mira CNC & 3D Printing: ShopBot CNC, Ultimaker 3D printer, Creality Hand Tools: Festool system, woodworking, metalworking EDUCATION Royal Danish Academy of Fine Arts (KADK) Master of Architecture — Architecture, Design & Conservation (2004–2010) KEY COMPETENCIES & APPROACH AI Maturity & Organizational Transformation: Framework development, large-scale adoption initiatives, change management, stakeholder analysis, user/task/software matching, screening methodologies, resistance management Enterprise-Scale Technical Communication: Global content authorship, live demonstrations, product messaging for diverse audiences, accessibility without oversimplification AI Implementation & Integration: RAG systems, prompt engineering, API orchestration, agentic pipeline design, knowledge base curation, LLM limitations management Full-Stack Technical Development: Frontend (React), backend (Firebase), async job orchestration, real-time systems, API integration Teaching & Pedagogy: Systemizing complex technical knowledge, adapting content to diverse learning levels, bridging tool adoption barriers, creating engagement Cross-Disciplinary Bridge Building: Translation between architecture/engineering cultures, AI capability/organizational reality, strategic intent/practitioner experience Spatial & Visual Thinking: Conceptual framework building, matrix/network thinking, complexity modeling (sphere metaphor for organizational risk) Hands-On Implementation: Architecture, design, digital fabrication, parametric modeling—understanding real-world constraints and workflows
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